After long consideration and voting across the global panel of judges we are now very happy to announce the finalists of The Crystal Canvas Prize 2021!
Maja Ostrowska
Addeb Jrrah
Andres Fabian Lopez Naranjo
Alex Pieniążek
Bartek Jędrzejewski
Magdalena Węgiel
Magdalena Mińko
Ashot Avetisyan
Vladimir Matyukhin
THANK YOU to our incredible Judges: David Mullich, Greg Rutkowski, Kate Edwards, Richard Wright, Tsvetelin Krastev and Renee Gittins for making the tough decision and thank you to everyone for all of the amazing submissions!
As we meet with you on-site again, we are pleased to exhibit not only this year’s beautiful projects, but also the winning artworks from the previous online edition
DIGITAL ART CONTEST
CRYSTAL CANVAS JURY
DAVID MULLICH
David Mullich is an accomplished game designer and producer best known for managing product development for pioneering educational software publisher EduWare Services and its line of core curriculum tutorials and intellectually-stimulating games, including the cult-classic 1980 adventure game „The Prisoner” and directing The 3DO Company’s „Heroes of Might & Magic” development team for 5 years, producing 2 best-selling AAA titles and several expansions in the hit strategy game franchise. In 1987, David was hired as the first game producer at The Walt Disney Company, where he produced “DuckTales: The Quest for Gold” for personal computers and “DuckTales” for the NES. Other notable games he has produced include Harlan Ellison’s “I Have No Mouth, and I Must Scream” for Cyberdreams, and “Vampire: The Masquerade – Bloodlines” for Activision. He also formed his own company, Electric Transit, which developed 3D simulations in collaboration with NASA/JPL scientists and was Electronic Arts’ first affiliated label publisher. David also led the Game Production degree program at The Los Angeles Film School. He is currently Game Producer at CineMoiWorld and Game Design Adjunct Professor at Art Center College of Design.
twitter/David_Mullich
GREG RUTKOWSKI
Greg Rutkowski is a freelance illustrator and concept artist. His clients include: CD PROJEKT RED, Riot Games, Blizzard Entertainment, The Walt Disney Studios, Ubisoft, Wizards of the Coast, Powerhouse Animation Studios.
Greg was born in 1988 in Poland. He began his adventure with drawing when he was a few years old. When he was 12 he started attending art classes after school. Around that time, he participated in most of the art competitions in the area, which he managed to win. When he was 15-16 he began to work hard to learn anatomy and other aspects of painting. Since then, he has been heavily inspired by the works of Tolkien, Simon Bisley, Frank Frazetta etc. Hence he also went strongly towards the fantasy genre. Which continues to this day. Immediately after high school, he was going to attend the Academy of Fine Arts. But that was also a time when he realized that most of the drawings he sees on the internet were made on a tablet on a computer. This prompted him to change his current direction and take a course towards digital art. At the age of 20 he bought his first tablet and started painting digitally. He got to know the entire digital painting community and began to learn different techniques himself. When he started out, there wasn’t much material to learn from, so most of the knowledge and experience he has today is because he was self-taught. In the meantime, a few things had changed in his life. He got married. Two daughters, Gaja and Anna, were born. He built a house where he lives now with his family. artstation.com/rutkowski
RENEE GITTINS
Renee Gittins is the Executive Director of International Game Developers Association (IGDA), and a multi-disciplinary leader with expertise in software engineering and creative direction. She is a passionate advocate and connector for developers and diversity in the game industry, with a background that spans across engineering, design, and production. She is outspoken about initiatives to increase diversity both within the game industry and gaming overall to help the game industry grow and improve for everyone. Renee was named as part of the Forbes 30 Under 30 class of 2020 in Games.
igda.org
RICHARD WRIGHT
TSVETELIN KRASTEV
SAMPLES FROM PREVIOUS EDITIONS
FAQ
Can I submit my old design?
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We are a small indie studio and we've been working on a game related to the current contest’s theme. Can we submit our project?
The Competition cannot accept submissions from studios or teams of artists. Nonetheless, in specific situations, a singular artist may submit their designs, created for a published or under development commercial project, on the condition that the artists have full copyrights to the submitted artwork.
Do I have to create a banner with my project for the exhibition?
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